Archetypes

Action Points Gained Time Taken
Blocker 215 Points Total
Autonomous
Cross the Autoline 5 Points 5 seconds
Control Switch 16 Points 2 seconds to acquire/8 seconds of points
Teleop
Exchange deliver 1 cube 5 Points 11 seconds
Boost Level 1 20 Points 10 seconds (Does not require Robot)
Exchange deliver 3 cubes 15 Points 11 seconds/Powercube load
Force level 320 Points 10 seconds (Does not require Robot)
Exchange deliver 3 cubes 15 Points 11 seconds/Powercube load
Levitation 30 Points Instant (Requires a Robot with Parked status)
Exchange deliver 2 cubes 10 Points 11 seconds/Powercube Load
Block 0 Points 6+ seconds (Whatever time is extra)
Support two robots 90 Points 1RP 30 seconds (Coupled with Levitation you get 1 RP by yourself)
Heist 30 Points Total
Autonomous
Cross the Autoline 5 Points 5 seconds
Control Switch 16 Points 2 seconds to acquire/8 seconds of points
Teleop
Drive to opposite side of field 0 Points 5 seconds
Control Enemy Switch 0 Points gained 7 seconds
Climb 30 Points 30 seconds
Scaler 186 Points Gained
Autonomous
Cross the Autoline 5 Points 5 seconds
Control Switch 16 Points 2 seconds to acquire/8 seconds of points
Teleop
Control Scale 135 Points Total with no contest 15 seconds
Drive to opposite side of field 0 Points 5 seconds
Control Enemy Switch Takes away 1 possible point/second from enemy 7 seconds
Climb 30 Points 30 seconds
Patroller 291 Points Total
Autonomous
Cross the Autoline 5 Points 5 seconds
Control Switch 16 Points 2 seconds to acquire/8 seconds of points
Teleop
Control Scale 135 Points Total with no contest 15 seconds/Powercube Load
Drive to opposite side of field 0 Points 5 seconds/Powercube Load
Control Switch 135 Points Total with no contest 7 seconds/Powercube Load
Climb 30 Points 30 seconds

Blocker:

Two main goals. The Exchange and Blocking. Ferrying cubes from the Cube Zone to the Exchange to gain the advantage through Powerups in the Vault. Transforms into a bigger robot to constantly blocks attempt to score the Scale. At the end sacrifices the glory to possibly Raise two of its Teammates to Face the Boss.

If completely uncontested

Total Points gained: 215

Total Points taken away from Enemy: 1+ Load

Heist:

Focuses on one thing. Take. The. Enemy. Switch. In case of extreme awesomeness can also e tasked with Blocking. Climbs at the end.

If completely uncontested

Total points gained: 30 Points

Total points taken from the enemy: 135 Points

Scaler:

Prioritizes the Scale giving 1pt per sec to us as well as taking away the opportunity for the enemy to score. To pour salt into the wound will try to gain control of the Enemy Switch. Climbs at the end.

If completely uncontested Total Points: 186 Points Total Points taken away from enemy: 135 Points (If contested at scale cannot focus on switch)

Patroller:

Prioritizes the Scale giving 1pt per sec to us as well as taking away the opportunity for the enemy to score. To effectively double our points gains control of our Switch. Climbs at the end.

If completely uncontested

Total Points without Switch: 186 Points

Total Points with Switch: 291 Points (If contested at scale cannot focus on switch

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